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Sarge945 wrote:Basically, instead of having to actually prioritise things, I simply got the "Sabotage" faction order and the "reduce avatar progress" covert actions, and now the game will just patiently wait for me to get every single tech, train soldiers to full, and basically become extremely overpowered at my own pace while the enemies are maxed out. And after you run the "kill lost with any hit" order, they're trivial since you can clear a horde with the sharpshooter's pistol.
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Oh the lost were never a challenge either. Maybe when doing extracts against Sectopods gets hard, but that was very far in-between.
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I like what they added, a lot, but I feel like the challenge isn't there yet, specially late game. I just started a new 1.5 LW2 campaign and hope the new content makes it to LW2. I know I'm gonna win at that point, I got like 4 facilities discovered, all the buildings up and running, complete plasma tech and powered armor and the OP chosen weapons. I killed the last Chosen and kinda lost of the will to keep the campaign going. I think I activated the clock a second time but I did another Facility and Blacksite I was back in business. But after doing a Facility with 3 ticks (wow they're easy compared to LW2) and perma-running Sabotage order I never had a problem with it. On Legend, my first and only run so far, I rode the AVATAR clock kinda close early (15d). Maybe I am remembering wrong? Does anyone else feel this way? Has it always been like this? Do you think the game should be possible to actually lose? Do you think Long War addresses/will address this problem? I know it hides the avatar progress, but if they leave the faction order in the game will it likely lead to the same problem? I remember the original game forcing you into action, since the only way to reduce the avatar progress was completing black sites and story missions, but now it's just as simple as waiting. I am only playing on Veteran (I am actually a pretty novice player, having only finished the vanilla game once). I somehow feel this goes against the fundamental idea of XCOM, as if it's literally impossible to lose, a lot of the tension of the game is lost. I can literally sit back and relax - it doesn't have the tension of putting out fires and mopping up sites like the original game and LW2.
#XCOM 2 VS WAR OF THE CHOSEN PLUS#
Most of the time, the "Imminent Victory" doesn't happen within the first 9 days of the month, which means it will always be countered at the end of the month by the faction order, plus you have the covert action to reduce it further effectively for free. Okay so I have played about 90% of the way through my WotC campaign, and it seems like the game has become so easy as to be broken.īasically, instead of having to actually prioritise things, I simply got the "Sabotage" faction order and the "reduce avatar progress" covert actions, and now the game will just patiently wait for me to get every single tech, train soldiers to full, and basically become extremely overpowered at my own pace while the enemies are maxed out.